Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 668 mechanisms...
Nameglider
ObjectItemTag
InputElementTag(Boolean)
Related Tags<ItemTag.glider> (Property) Returns whether an item can be used to glide when equipped (like elytras by default), see Language:Item Components.
Description(Property) Sets whether an item can be used to glide when equipped (like elytras by default), see Language:Item Components.
Provide no input to reset the item to its default value.
Generated Example
- adjust <player.item_in_hand> glider:true
GroupProperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/paper/src/main/java/com/denizenscript/denizen/paper/datacomponents/GliderAdapter.java#L7