Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 632 mechanisms...
Namewidth
ObjectEntityTag
InputElementTag(Decimal)
Related Tags<EntityTag.width> (Property) For a display entity, this is the width of it's culling box. The box will span half the width in every direction from the entity's position. (...)
Description(Property) For a display entity, this is the width of it's culling box. The box will span half the width in every direction from the entity's position.
The default value for these is 0, which disables culling entirely.
For an interaction entity, this is the width of it's bounding box (the area that can be interacted with).
Generated Example
- adjust <player> width:2
GroupProperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityWidth.java#L11