Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 625 mechanisms...
Namevillager_experience
ObjectEntityTag
InputElementTag(Number)
Related Tags<EntityTag.villager_experience> Returns the experience amount of a villager.
DescriptionSets the experience amount of a villager.
Generated Example
- adjust <player> villager_experience:2
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityVillagerExperience.java#L77