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Denizen Script Mechanisms
Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in
The Beginner's Guide
.
Showing 1 out of 658 mechanisms...
Name
variant
Object
EntityTag
Input
ElementTag
Related Tags
<
EntityTag
.
variant
>
(Property) Returns which variant a chicken, copper golem, cow, pig, or wolf is.
(...)
Description
(Property) Sets which variant a chicken, copper golem, cow, pig, or wolf is.
A list of valid chicken variants can be found at
🔗
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/Chicken.Variant.html
.
A list of valid copper golem variants can be found at
🔗
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/CopperGolem.CopperWeatherState.html
.
A list of valid cow variants can be found at
🔗
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/Cow.Variant.html
.
A list of valid pig variants can be found at
🔗
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/Pig.Variant.html
.
A list of valid wolf variants can be found at
🔗
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/Wolf.Variant.html
.
Group
Properties
Source
https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityVariant.java#L33