Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 625 mechanisms...
Nametrapped
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.trapped> Returns whether the skeleton horse is trapped. (...)
DescriptionSets whether the skeleton horse is trapped.
A trapped skeleton horse will trigger the skeleton horse trap when the player is within 10 blocks of it.
Generated Example
- adjust <player> trapped:false
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityTrapped.java#L57