Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 635 mechanisms...
Namespell
ObjectEntityTag
InputElementTag
Related Tags<EntityTag.spell> (Property) Returns the spell that an Illager entity (such as an Evoker or Illusioner) should cast. (...)
Description(Property) Sets the spell that an Illager entity (such as an Evoker or Illusioner) should cast.
Valid spells are: 🔗https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/Spellcaster.Spell.html
GroupProperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntitySpell.java#L11