Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 557 mechanisms...
Namesitting
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.sitting> If the entity is a wolf, cat, or parrot, returns whether the animal is sitting.
DescriptionChanges the sitting state of a wolf, cat, or parrot.
Generated Example
- adjust <player> sitting:false
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntitySitting.java#L80