Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 635 mechanisms...
Namesilent
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.silent> Returns whether the entity is silent (Plays no sounds).
DescriptionSets whether this entity is silent (Plays no sounds).
If you set a player as silent, it may also prevent the player from *hearing* sound.
Generated Example
- adjust <player> silent:true
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntitySilent.java#L75