Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 557 mechanisms...
Nameshot_at_angle
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.shot_at_angle> Returns true if the Firework entity is 'shot at angle', meaning it should render facing the direction it's moving. If false, will be angled straight up.
DescriptionSet to true if the Firework entity should be 'shot at angle', meaning it should render facing the direction it's moving. If false, will be angled straight up.
Generated Example
- adjust <player> shot_at_angle:false
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityShotAtAngle.java#L68