Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 625 mechanisms...
Nameshivering
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.shivering> Returns whether the strider is shivering.
DescriptionSets whether the strider is shivering.
Generated Example
- adjust <player> shivering:false
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityShivering.java#L70