Denizen Script Mechanisms

Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.

Showing 1 out of 635 mechanisms...
Related Tags<EntityTag.right_shoulder> Returns the entity on the entity's right shoulder. (...)
DescriptionSets the entity's right shoulder entity.
Only applies to player-typed entities.
Provide no input to remove the shoulder entity.
NOTE: This mechanism will remove the current shoulder entity from the world.
Also note the client will currently only render parrot entities.
Generated Example
- adjust <player> right_shoulder:<player>