Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 644 mechanisms...
Namejump_strength
ObjectEntityTag
InputElementTag(Number)
Related Tags<EntityTag.jump_strength> Returns the power of a horse's jump. (...)
DescriptionSets the power of the horse's jump.
Also applies to horse-like mobs, such as donkeys and mules.
Generated Example
- adjust <player> jump_strength:4
Synonyms (Search Aid)entitytag.horse_jump_height
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityJumpStrength.java#L79