Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 557 mechanisms...
Nameis_using_riptide
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.is_using_riptide> Returns whether this entity is using the Riptide enchantment.
DescriptionSets whether this entity is using the Riptide enchantment.
Generated Example
- adjust <player> is_using_riptide:true
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityRiptide.java#L75