Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 625 mechanisms...
Nameinterpolation_start
ObjectEntityTag
InputDurationTag
Related Tags<EntityTag.interpolation_start> (Property) The delay between a display entity receiving an update to an interpolated value(s) to it starting its interpolation. (...)
Description(Property) The delay between a display entity receiving an update to an interpolated value(s) to it starting its interpolation.
Interpolation is started whenever this value is set. If no changes were made to the entity in the same tick, it will (visually) redo its last interpolation.
See also Language:Display entity interpolation.
Generated Example
- adjust <player> interpolation_start:1s
GroupProperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityInterpolationStart.java#L19