Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 625 mechanisms...
Namehas_nectar
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.has_nectar> Returns whether a bee entity has nectar on it.
DescriptionChanges whether a bee entity has nectar on it.
Generated Example
- adjust <player> has_nectar:false
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityHasNectar.java#L85