Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 643 mechanisms...
Namefuse_ticks
ObjectEntityTag
InputElementTag(Number)
Related Tags<EntityTag.fuse_ticks> Returns the number of ticks until the explosion of the primed TNT.
DescriptionSets the number of ticks until the TNT blows up after being primed.
Generated Example
- adjust <player> fuse_ticks:2
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3977