Denizen Script Mechanisms

Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.

Showing 1 out of 625 mechanisms...
Related Tags<EntityTag.fish_hook_lure_time> Returns the remaining time before this fish hook will lure a fish.
DescriptionSets the time until this fish hook is next lured. If this value and also bite_time and nibble_time are set zero, the luring value will be reset to a random amount.
if this value is set above zero, when it runs out, particles will spawn and bite_time will be set to a random amount.
Generated Example
- adjust <player> fish_hook_lure_time:5m