Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 644 mechanisms...
Nameegg_lay_time
ObjectEntityTag
InputDurationTag
Related Tags<EntityTag.egg_lay_time> (Property) If the entity is a chicken, controls the duration of time until it next lays an egg.
Description(Property) If the entity is a chicken, controls the duration of time until it next lays an egg.
Generated Example
- adjust <player> egg_lay_time:5m
GroupProperties
RequiresPaper
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/paper/src/main/java/com/denizenscript/denizen/paper/properties/EntityEggLayTime.java#L11