Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 644 mechanisms...
Nameconversion_player
ObjectEntityTag
InputPlayerTag
Related Tags<EntityTag.conversion_player> Returns the player that caused a zombie villager to start converting back to a villager, if any.
DescriptionSets the player that caused a zombie villager to start converting back to a villager.
Give no input to remove the player ID from the zombie-villager.
Generated Example
- adjust <player> conversion_player:<player>
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityConversionPlayer.java#L82