Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 557 mechanisms...
Namebreed
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.breeding> Returns whether the animal entity is trying to mate with another of its kind.
DescriptionSets whether the entity is trying to mate with another of its kind.
The entity must be living and an animal.
Generated Example
- adjust <player> breed:false
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3115