Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 652 mechanisms...
Namebase_plate
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.base_plate> (Property) Returns whether an armor stand has a base plate.
Description(Property) Sets whether an armor stand has a base plate.
Generated Example
- adjust <player> base_plate:true
GroupProperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityBasePlate.java#L10