Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 557 mechanisms...
Namearms
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.arms> If the entity is an armor stand, returns whether the armor stand has arms.
DescriptionChanges the arms state of an armor stand.
Generated Example
- adjust <player> arms:true
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityArms.java#L69