Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 625 mechanisms...
Namearmor_bonus
ObjectEntityTag
InputElementTag(Decimal)
Related Tags<EntityTag.armor_bonus> Returns the entity's base armor bonus.
DescriptionSets the entity's base armor bonus.
Generated Example
- adjust <player> armor_bonus:0
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityArmorBonus.java#L71