Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 652 mechanisms...
Nameanger
ObjectEntityTag
InputDurationTag
Related Tags<EntityTag.anger> (Property) Returns the remaining anger time of a PigZombie or Bee.
Description(Property) Sets the remaining anger time of a PigZombie or Bee.
Generated Example
- adjust <player> anger:12h
GroupProperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAnger.java#L11