Denizen Script Language Explanations

Language Explanations explain components of Denizen in a more direct and technical way than The Beginner's Guide.

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NameProximity Triggers
DescriptionProximity Triggers are triggered when when a player moves in the area around the NPC.

Proximity triggers must have a sub-key identifying what type of proximity trigger to use.
The three types are "entry", "exit", and "move".

Entry and exit do exactly as the names imply: Entry fires when the player walks into range of the NPC, and exit fires when the player walks out of range.

Move is a bit more subtle: it fires very rapidly so long as a player remains within range of the NPC.
This is useful for eg script logic that needs to be constantly updating whenever a player is nearby (eg a combat NPC script needs to constantly update its aim).

The radius that the proximity trigger detects at is set by Command:trigger.
GroupNPC Interact Scripts