|Name||Entity Script Containers|
|Description||Entity script containers are an easy way to pre-define custom entities for use within scripts. Entity
scripts work with the EntityTag object, and can be fetched with the Object Fetcher by using the
EntityTag constructor of simply the script name. Example: - spawn <player.location> MyEntity
The following is the format for the container.
Except for the 'entity_type' key (and the required 'type' key), all other keys are optional.
You can also include a 'custom' key to hold any custom data attached to the script.
MORE OPTIONS ARE LISTED HERE: URL:https://meta.denizenscript.com/Docs/Mechanisms/entitytag.
|Group||Script Container System|