|Event Lines||system time [<HH:MM>/hourly/minutely/secondly]|
|Triggers||when the system time changes to the specified value.
The system time is the real world time set in the server's operating system.
It is not necessarily in sync with the game server time, which may vary (for example, when the server is lagging).
For events based on in-game time passage, use Event:delta time or Command:wait.
|Switches||every:<count> to only run the event every *count* times (like "on system time secondly every:5" for every 5 seconds).|