Denizen Script Events

Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.

Showing 1 out of 283 events...
Event Linessystem time [<HH:MM>/hourly/minutely/secondly]
Triggerswhen the system time changes to the specified value.
The system time is the real world time set in the server's operating system.
It is not necessarily in sync with the game server time, which may vary (for example, when the server is lagging).
For events based on in-game time passage, use Event:delta time or Command:wait.
Switchesevery:<count> to only run the event every *count* times (like "on system time secondly every:5" for every 5 seconds).
Contexts<context.hour> returns the exact hour of the system time.
<context.minute> returns the exact minute of the system time.