Name | FakeSpawn |
Syntax | fakespawn [<entity>] [<location>/cancel] (players:<player>|...) (duration:<duration>{10s}) (mount_to:<entity>) |
Short Description | Makes the player see a fake entity spawn that didn't actually happen. |
Full Description | Makes the player see a fake entity spawn that didn't actually happen.
This means that the server will not track the entity, and players not included in the command will not see the entity. You must specify an entity to spawn and a location to spawn it at, or to remove a fake entity, specify the fake entity object and 'cancel' instead of a location. Optionally, specify a list of players to show the entity to. If unspecified, will default to the linked player. Optionally, specify how long the fake entity should remain for. If unspecified, will default to 10 seconds. After the duration is up, the entity will be removed from the player(s). Optionally, specify an entity to mount the fake entity to via mount_to:<entity>. |
Related Tags | <PlayerTag.fake_entities> Returns a list of fake entities the player can see, as set by fakespawn. (...)
<entry[saveName].faked_entity> returns the spawned faked entity.
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Usage Example |
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Usage Example |
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Group | player |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/scripts/commands/player/FakeSpawnCommand.java#L32 |