Denizen Script Commands


Commands are always written with a '-' before them, and are the core component of any script, the primary way to cause things to happen.
Learn about how commands work in The Beginner's Guide.


Showing 1 out of 183 commands...
NameAdjustBlock
Related Guide Pagehttps://guide.denizenscript.com/guides/basics/mechanisms.html
Syntaxadjustblock [<location>|...] [<mechanism>](:<value>) (no_physics)
Short DescriptionAdjusts a mechanism on the material of a block at the location.
Full DescriptionAdjusts a mechanism on the material of a block at the location.
That is, an equivalent to Command:adjust, but that directly applies a "MaterialTag" mechanism onto a block.

Input a location or list of locations, and the mechanism to apply.

Use the "no_physics" argument to indicate that the change should not apply a physics update.
If not specified, physics will apply to the block and nearby blocks.
Related Tags<LocationTag.material> Returns the material of the block at the location.
Usage Example
#Use to put snow on the block at the player's feet.
- adjustblock <player.location.below> snowy:true
Usage Example
#Use to switch on the lever that the player is looking at, without actually providing redstone power.
- adjustblock <player.cursor_on> switched:true no_physics
Groupcore
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/scripts/commands/world/AdjustBlockCommand.java#L30