Name | <PlayerTag.exhaustion> |
Returns | ElementTag(Decimal) |
Mechanism | PlayerTag.exhaustion |
Description | Returns the player's exhaustion value. Exhaustion is increased in vanilla when a player sprints or jumps, and is used to reduce food saturation over time.
This can reach a maximum value of 40, and decreases by 4 every tick. Works with offline players. |
Generated Example |
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Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/PlayerTag.java#L905 |