Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 625 mechanisms...
Nameticks_per_animal_spawns
ObjectWorldTag
InputDurationTag
Related Tags<WorldTag.ticks_per_animal_spawn> Returns the world's ticks per animal spawn value.
DescriptionSets the time between animal spawns.
Generated Example
- adjust <player.location.world> ticks_per_animal_spawns:1s
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/WorldTag.java#L1262