Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 625 mechanisms...
Namekeep_spawn
ObjectWorldTag
InputElementTag(Boolean)
Related Tags<WorldTag.keep_spawn> Returns whether the world's spawn area should be kept loaded into memory.
DescriptionSets whether the world's spawn area should be kept loaded into memory.
Generated Example
- adjust <player.location.world> keep_spawn:false
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/WorldTag.java#L1170