Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 643 mechanisms...
Namefirst_dragon_killed
ObjectWorldTag
InputElementTag(Boolean)
Related Tags<WorldTag.first_dragon_killed> Returns whether the ender dragon has been killed in this world before. (...)
DescriptionSet whether the first ender dragon was killed already.
Toggling this value won't really affect anything in the end world, but may be useful when creating custom end worlds.
Only works if the world is an end world.
Generated Example
- adjust <player.location.world> first_dragon_killed:true
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/WorldTag.java#L1084