Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 644 mechanisms...
Namevillager_xp
ObjectTradeTag
InputElementTag(Number)
Related Tags<TradeTag.villager_xp> (Property) Returns the amount of experience a villager gains from this trade.
Description(Property) Sets the amount of experience a villager gains from this trade.
Generated Example
- adjust <trade[trade[result=diamond;max_uses=10;inputs=stick]]> villager_xp:2
GroupProperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/trade/TradeVillagerXP.java#L9