Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 673 mechanisms...
Nameitem_model
ObjectItemTag
InputElementTag
Related Tags<ItemTag.item_model> (Property) Returns an item's model Language:Item Components in namespaced key format. (...)
Description(Property) Sets an item's model Language:Item Components in namespaced key format.
The default namespace is "minecraft", so for example an input of "stone" becomes "minecraft:stone", and will set the item model to a stone block.
This can also be used to display item models from your own custom resource packs.
Provide no input to reset the item to its default value.
GroupProperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/paper/src/main/java/com/denizenscript/denizen/paper/datacomponents/ItemModelAdapter.java#L11