Name | firework |
Object | ItemTag |
Input | ListTag |
Related Tags | <ItemTag.firework> Returns the firework's property value as a list, matching the non-MapTag format of the mechanism. (...)
<ItemTag.firework_data> Returns the firework's property value as a ListTag of MapTags, matching the MapTag format of the mechanism.
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Description | Sets the firework's settings.
Each item in the list can be any of the following: 1: Comma-separated effect data in the format: TRAIL,FLICKER,TYPE,RED,GREEN,BLUE,RED,GREEN,BLUE For example: true,false,BALL,255,0,0,0,255,0 would create a trailing ball firework that fades from red to green. 2: A MapTag, with "type", "color", "fade_color", "trail", and "flicker" keys. For example: [type=ball;color=red;fade_color=green;trail=true;flicker=false] 3: A single number, to set the power. Types: ball, ball_large, star, burst, or creeper "color" and "fade_color" may be a list of colors. Note that this is an add operation, provide no input to clear all effects. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/item/ItemFirework.java#L194 |