Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 644 mechanisms...
Nameinhabited_time
ObjectChunkTag
InputDurationTag
Related Tags<ChunkTag.inhabited_time> Returns the total time the chunk has been inhabited for. (...)
DescriptionChanges the amount of time the chunk has been inhabited for.
This is a primary deciding factor in the "local difficulty" setting.
Example
- adjust <player.location.chunk> inhabited_time:5d
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/ChunkTag.java#L793