Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 644 mechanisms...
Nameis_open
ObjectBigDoorsDoorTag
InputElementTag(Boolean)
Related Tags<BigDoorsDoorTag.is_open> Returns whether the door is open.
<BigDoorsDoorTag.is_busy> Returns whether the door is busy (currently animated/opening/closing).
DescriptionSets opened state of a door (this activates the animations).
Doors cannot be opened or closed if they are busy (currently opening or closing).
This ignores whether a door is locked.
RequiresDepenizen, Big Doors
Sourcehttps://github.com/DenizenScript/Depenizen/blob/master/src/main/java/com/denizenscript/depenizen/bukkit/objects/bigdoors/BigDoorsDoorTag.java#L231