|Name||Entity Color Types|
|Description||This is a quick rundown of the styling information used to handle the coloration of a mob,
in both EntityTag.color and EntityTag.color.
The list of values can be gotten in-script via EntityTag.allowed_colors.
For horses, the format is COLOR|STYLE,
where COLOR is BLACK, BROWN, CHESTNUT, CREAMY, DARK_BROWN, GRAY, or WHITE.
and where STYLE is WHITE, WHITE_DOTS, WHITEFIELD, BLACK_DOTS, or NONE.
For rabbits, the types are BROWN, WHITE, BLACK, BLACK_AND_WHITE, GOLD, SALT_AND_PEPPER, or THE_KILLER_BUNNY.
For cats (not ocelots), the format is TYPE|COLOR (see below).
The types are TABBY, BLACK, RED, SIAMESE, BRITISH_SHORTHAIR, CALICO, PERSIAN, RAGDOLL, WHITE, JELLIE, and ALL_BLACK.
For parrots, the types are BLUE, CYAN, GRAY, GREEN, or RED.
For llamas, the types are CREAMY, WHITE, BROWN, and GRAY.
For mushroom_cows, the types are RED and BROWN.
For foxes, the types are RED and SNOW.
For pandas, the format is MAIN_GENE|HIDDEN_GENE.
The gene types are NORMAL, LAZY, WORRIED, PLAYFUL, BROWN, WEAK, and AGGRESSIVE.
For villagers and zombie_villagers, the types are DESERT, JUNGLE, PLAINS, SAVANNA, SNOW, SWAMP, and TAIGA.
For tropical_fish, the input is PATTERN|BODYCOLOR|PATTERNCOLOR, where BodyColor and PatterenColor are both DyeColor (see below),
and PATTERN is KOB, SUNSTREAK, SNOOPER, DASHER, BRINELY, SPOTTY, FLOPPER, STRIPEY, GLITTER, BLOCKFISH, BETTY, is CLAYFISH.
For sheep, wolf, and shulker entities, the input is a Dye Color.
For Tipped Arrow entities, the input is a ColorTag.
For goats, the input is SCREAMING or NORMAL.
For axolotl, the input is BLUE, CYAN, GOLD, LUCY, or WILD.
For all places where a DyeColor is needed, the options are:
BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.