Denizen Script Events


Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.


Showing 1 out of 399 events...
Namevillager replenishes trade
Event Lines villager replenishes trade
Triggerswhen a villager replenishes a trade. A trade being "replenished" means its "uses" value is reset to "0".
Generated Exampleson villager replenishes trade:
after villager replenishes trade:
Contexts<context.entity> returns the EntityTag of the villager.
<context.trade> returns the TradeTag for the trade being replenished.
<context.bonus> returns the number of bonus uses added.
DetermineTradeTag to change the trade being replenished.
ElementTag(Number) to change the number of bonus uses added.
CancellableTrue - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false'
Has LocationTrue - This adds the switches 'in:<area>', 'location_flagged:<flag>', ...
GroupEntity
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/events/entity/VillagerReplenishesTradeScriptEvent.java#L14