Denizen Script Events


Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.


Showing 1 out of 396 events...
Nametab complete
Event Lines tab complete
Triggerswhen a player or the console is sent a list of available tab completions.
Generated Examplesafter tab complete:
Has Playerwhen the tab completion is done by a player. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link.
Switchescommand:<command_name> to only process the event if the command matches the input name.
Contexts<context.buffer> returns the full raw command buffer.
<context.command> returns the command name.
<context.current_arg> returns the current argument for completion.
<context.completions> returns a list of available tab completions.
<context.server> returns true if the tab completion was triggered from the console.
DetermineListTag to set the list of available tab completions.
CancellableTrue - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false'
GroupServer
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/events/server/TabCompleteScriptEvent.java#L18