Denizen Script Events

Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.

Showing 1 out of 381 events...
Nameraid stops
Event Lines raid stops
Triggerswhen a village raid stops for any reason.
Generated Examplesafter raid stops:
on raid stops:
Switchesreason:<reason> to only process the event if the raid stopped for a certain reason.
Contexts<> returns the raid data. See Language:Raid Event Data.
<context.reason> returns the reason for stopping. See 🔗
Has LocationTrue - This adds the switches 'in:<area>', 'location_flagged:<flag>', ...