Denizen Script Events

Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.

Showing 1 out of 381 events...
Nameprojectile launched
Event Lines projectile launched
<entity> launched
Triggerswhen a projectile is launched.
Generated Exampleson projectile launched:
after monster launched:
after projectile launched:
after minecart_hopper launched:
Contexts<context.entity> returns the projectile.
CancellableTrue - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false'
Has LocationTrue - This adds the switches 'in:<area>', 'location_flagged:<flag>', ...