Denizen Script Events


Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.


Showing 1 out of 396 events...
Nameplayer scrolls their hotbar
Event Lines player scrolls their hotbar
player holds item
Triggerswhen a player scrolls through their hotbar.
Generated Examplesafter player scrolls their hotbar:
after player holds item:
on player scrolls their hotbar:
Has PlayerAlways. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link.
Switchesitem:<item> to only process the event when the player is going to hold a specified item.
Contexts<context.new_slot> returns the number of the new inventory slot.
<context.previous_slot> returns the number of the old inventory slot.
CancellableTrue - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false'
Has LocationTrue - This adds the switches 'in:<area>', 'location_flagged:<flag>', ...
GroupPlayer
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/events/player/HotbarScrollScriptEvent.java#L15