Denizen Script Events


Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.


Showing 1 out of 399 events...
Nameplayer receives actionbar
Event Lines player receives actionbar
Triggerswhen a player receives any actionbar from the server.
Generated Examplesafter player receives actionbar:
on player receives actionbar:
Has PlayerAlways. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link.
Contexts<context.message> returns an ElementTag of the actionbar.
<context.raw_json> returns an ElementTag of the raw JSON used for the actionbar.
Determine"MESSAGE:<ElementTag>" to change the actionbar.
"RAW_JSON:<ElementTag>" to change the JSON used for the actionbar.
CancellableTrue - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false'
GroupPlayer
Warning(s)Triggering new actionbar messages in this event will cause it to re-fire.
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/events/player/PlayerReceivesActionbarScriptEvent.java#L5