Denizen Script Events


Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.


Showing 1 out of 399 events...
Nameplayer raises|lowers|toggles item
Event Lines player raises|lowers|toggles <item>
Triggerswhen a player starts or stops holding up an item, such as a shield, spyglass, or crossbow.
Generated Exampleson player toggles hopper:
after player raises yellow_bed:
Has PlayerAlways. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link.
Switchesreason:<reason> to only process the event if the reason matches the input.
Contexts<context.state> returns an ElementTag(Boolean) of whether the player raised or lowered the item.
<context.held_for> returns a DurationTag of how long the player held the item up for (only on Paper).
<context.hand> returns an ElementTag of the hand that the player is raising or lowering (only on Paper).
<context.item> returns an ItemTag of the item that the player is raising or lowering (only on Paper).
<context.reason> returns the reason for a state change. Can be: raise, lower, swap, hold, drop, quit, death.
Has LocationTrue - This adds the switches 'in:<area>', 'location_flagged:<flag>', ...
Synonyms (Search Aid)player raises shield, player raises spyglass
GroupPlayer
Warning(s)For 'lowers', the item may be tracked incorrectly. Prefer 'player lowers item' (the generic item form) for a 'lowers' event (similar for 'toggles').
Also be aware this event may misfire in some cases.
This event and its data are more accurate on Paper servers.
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/events/player/PlayerRaiseLowerItemScriptEvent.java#L28