Denizen Script Events

Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.

Showing 1 out of 379 events...
Nameplayer joins
Event Lines player joins
player join
Triggerswhen a player joins the server.
Generated Exampleson player joins:
after player join:
after player joins:
Has PlayerAlways. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link.
Contexts<context.message> returns an ElementTag of the join message.
DetermineElementTag to change the join message.
"NONE" to cancel the join message.
Has LocationTrue - This adds the switches 'in:<area>', 'location_flagged:<flag>', ...