Denizen Script Events


Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.


Showing 1 out of 396 events...
Nameplayer item takes damage
Event Lines player item takes damage
player <item> takes damage
Triggerswhen the player damages an item.
Generated Examplesafter player item takes damage:
after player cherry_chest_boat takes damage:
Has PlayerAlways. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link.
Contexts<context.damage> returns the amount of damage the item has taken.
<context.original_damage> returns the original amount of damage the item would have taken, before any modifications such as the unbreaking enchantment (only on Paper).
<context.item> returns the item that has taken damage.
<context.slot> returns the slot of the item that has taken damage. This value is a bit of a hack and is not reliable.
DetermineElementTag(Number) to set the amount of damage the item will take.
CancellableTrue - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false'
Has LocationTrue - This adds the switches 'in:<area>', 'location_flagged:<flag>', ...
Synonyms (Search Aid)item durability changes
GroupPlayer
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/events/player/PlayerItemTakesDamageScriptEvent.java#L20