Denizen Script Events

Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.

Showing 1 out of 283 events...
Event Linesplayer drags in inventory
player drags (<item>) (in <inventory>)
Triggerswhen a player drags in an inventory (that is, clicks and then holds the mouse button down while moving the mouse across multiple slots).
Has PlayerAlways.
Switchesin_area:<area> replaces the default 'in:<area>' for this event.
Contexts<context.item> returns the ItemTag the player has dragged.
<context.inventory> returns the InventoryTag (the 'top' inventory, regardless of which slot was clicked).
<context.clicked_inventory> returns the InventoryTag that was clicked in.
<context.slots> returns a ListTag of the slot numbers dragged through.
<context.raw_slots> returns a ListTag of the raw slot numbers dragged through.
CancellableTrue - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false'
Has LocationTrue - This adds the switches 'in:<area>', 'location_flagged:<flag>', ...