Denizen Script Events

Events are a way to listen to things that happened on your server and respond to them through a script. These usually pair with 'world' script containers.
Learn about how events work in The Beginner's Guide.

Showing 1 out of 379 events...
Nameplayer chats
Event Lines player chats
Triggerswhen a player chats.
Generated Examplesafter player chats:
Has PlayerAlways. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link.
Switchesmessage:<matcher> to only process the event if the chat message matches an advanced matcher.
Contexts<context.message> returns the player's message as an Element.
<context.format> returns the chat message's raw format.
<context.full_text> returns the full text of the chat message (ie, the written message with the format applied to it).
<context.recipients> returns a list of all players that will receive the chat.
DetermineElementTag to change the message.
"FORMAT:<ScriptTag>" to set the format script the message should use.
"RAW_FORMAT:<ElementTag>" to set the format directly (without a format script). (Use with caution, avoid if possible).
"RECIPIENTS:<ListTag(PlayerTag)>" to set the list of players that will receive the message.
CancellableTrue - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false'
Has LocationTrue - This adds the switches 'in:<area>', 'location_flagged:<flag>', ...
Warning(s)Using this will forcibly sync the chat thread.